Wondering how to unlock all weapons in Pragmata? Much like other sci-fi shooters, weapons in Pragmata come in four classes and each one can dramatically change how you deal with enemies and bosses, or how you build your loadout. There are 16 weapons in total, divided into Primary, Attack, Tactical, and Defense categories, and most of them work pretty much how you would expect at first.
You have your primary firearms, burst-damage options, crowd-control weapons, and defensive abilities and you can make things even more interesting by combining different weapons in a larger loadout. So, if you want a complete look at where every weapon is found and how each one works, here are all the weapons in Pragmata and how you can unlock them.
Pragmata: All Weapons and Where to Find Them
As mentioned, there are a total of 16 weapons in Pragmata, and you can unlock most of them simply by progressing through the game’s Sectors and picking them up as you go. That said, there are a few late-game weapons in Pragmata that’ll only unlock via Stamp Boards, post-game progression, or secret missions, but none are permanently missable.
Weapons are divided into four weapon types: Primary, Attack, Tactical, and Defense, with each category offering its own mix of firepower, crowd control, hacking support, or survivability. If you want a complete look at where every weapon is found and how each one works, here are all the weapons in Pragmata and how you can unlock them:
Primary Weapons
Grip Gun
Unlock: Starting weapon
This is Hugh’s default sidearm and your early-game staple. It recharges ammo automatically, though it can overheat if pushed too hard.
Pulse Carbine
Unlock: Terra Dome Entrance, Terra Dome Sector
A faster-firing alternative to the Grip Gun, the Pulse Carbine gives you steady automatic fire over heavier single-shot damage.
Attack Weapons
Shockwave Gun
Unlock: Power Distribution Center, Solar Power Plant Sector
A close-range shockwave weapon that hits hard and staggers enemies. It is very effective early on, especially against grounded bots.
Charge Piercer
Unlock: Side Alley, Mass Production Array Sector
A charge-based weapon that fires armor-piercing shots. It takes some setup, but the damage is worth it when timed well.
Photon Laser
Unlock: Soil Research, Terra Dome Sector
This weapon fires a sustained beam that ramps up in damage the longer it stays active.
Homing Missiles
Unlock: Mine Entrance, Lunum Mines Sector
Homing Missiles lock on to multiple enemies and work well for crowd control, though they have a relatively long charge time.
Jackhammer
Unlock: Beat the game (roll credits)
A brutal melee weapon that deals huge damage, even when enemies are not in an OPEN state.
Lim Cannon
Unlock: Complete all secret missions in the Hidden Chamber
A secret Attack Unit that uses Lunafilament as ammo. Charged shots hit hard, and special bullets can boost Lim drops.
Tactical Weapons
Stasis Net
Unlock: Power Distribution Center, Solar Power Plant Sector
This weapon traps enemies in place and gives you breathing room to reposition or follow up.
Riot Blaster
Unlock: Shopping District, Mass Production Array Sector
The Riot Blaster knocks enemies back in a small area and can create useful hacking windows.
Sticky Bombs
Unlock: Eco Modeling Lab, Terra Dome Sector
Sticky Bombs attach to targets, then explode while also shrinking the hacking matrix.
Code Generator
Unlock: Triple Bingo on Stamp Board #3
The Code Generator boosts hacking damage and temporarily disables error nodes.
Hacking Mines
Unlock: Triple Bingo on 04 Director Board
These mines trigger hacking effects and can be especially useful against a horde of enemies.
Defense Weapons
Decoy Generator
Unlock: Business District, Mass Production Array Sector
This creates a holographic decoy that pulls enemy attention away from you.
Impact Barrier
Unlock: Crane Operation Yard, Lunum Mines Sector
The Impact Barrier deploys a protective barrier that blocks attacks while still letting you shoot through it.
Drone Hive
Unlock: Triple Bingo on Stamp Board #2
Drone Hive summons drones that chip away at enemy health while you deal with other enemies.
Like we previously mentioned, even if you miss picking up a weapon, you can revisit Sectors later and collect it. Most are hard to miss anyway, since new weapons are clearly marked and placed in visible locations. Moreover, printed weapons in Pragmata also carry over into New Game+, along with mods, nodes, and attachments.
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